FSX xHead designed to control the internal chamber in Microsoft Flight Simulator X or Lockheed MartinPrepar3D v3. The program allows to simulate the inertia of the virtual view as the user moves the camera through the three axes (X, Y, Z), store up to five different camera positions. The program simulates the visual and sound effects, arising from the landing gear, flaps and spoilers. Management of the program to some extent duplicate control cameras, taken in FSX default.